Hello everyone!
Recently, I created a game-ready sci-fi coffee machine as a hero prop for my live brief project. The asset was developed using Blender for modeling, Substance Painter for texturing, and Unreal Engine for the final presentation and rendering.
The design was inspired by concept work from AstroBakers Studios and Egor Ivanov. Rather than creating a one-to-one replica of a single concept, my goal was to develop something more unique and distinctive. I explored multiple concepts and combined different design ideas to shape the final direction of the asset.
For the texturing approach, I also drew inspiration from artwork created by AstroBakers Studios, particularly in terms of material, color variation, and surface detailing.
This project focused on creating a production-ready asset with attention to hard-surface modeling and clean topology suitable for real-time environments.
https://www.artstation.com/artwork/wrNXPL
https://www.artstation.com/artwork/98ZVlO